Big Games of 2010: Final Fantasy XIV Producers Discuss the New PC and PS3 RPG

Two of the masterminds behind the latest Final Fantasy adventure were on hand at PAX 2010

Seattle – One of the big games of 2010 is readying for a global release and offering PC fans a head start on exploring the new world. The PlayStation 3 version of Final Fantasy XIV won’t ship until March 2011. With the latest role-playing epic set to launch September 30, Square Enix’ Sage Sundi and Yasu Kurosawa talk about Final Fantasy XIV in this exclusive video interview from PAX Prime 2010.

 
 
Conceived and produced by notable Final Fantasy developers Hiromichi Tanaka (Final Fantasy I, II, III, XI) and Nobuaki Komoto (Final Fantasy IX, XI), with art direction by Akihiko Yoshida (Vagrant Story, Final Fantasy XII) and musical score by Nobuo Uematsu (Final Fantasy series), the game offers a brand new story.
 
In the past, the city-states battled tirelessly, vying for domination and hegemony. Death-mongering beast tribes pillaged the land unchecked, leaving only destruction in their wake. Unseen enemies lurked beyond the borders, striking at the slightest provocation or show of weakness. The history of Eorzea is a tapestry woven of war and strife, stained with the blood of those gone before, and the tears and ash of fallen endeavor.
 
And yet the love the gods bear this unforgiving land endures, now as always. What is the allure of this seemingly forsaken place? With what hope and to what end do would-be inhabitants journey here to live out their days?
 
The answer lies with that which gives form to Hydaelyn and all myriad creation in it – crystals. The cornerstone of all things, it is these crystallized manifestations of the aether that beckon the people to come, risking all in the undertaking. 
 
The game offers in-depth character creation, allowing players to choose a race and clan before going on to customize their avatar’s face, hairstyle, skin color and more, with subtle adjustments allowing for limitless possibilities.
 
With defining emphasis on the game’s weapons and tools, the Armoury System is a unique class system that influences both character development and an individual’s style of play. With it, players have the flexibility and freedom to fight, craft and gather whenever and however they so choose. Simply equipping an item will automatically cause the character to take on the class associated with it.
 
Players can adventure alone or in the company of others as they undertake quests and engage in battles on your travels through Eorzea. Aetheryte transportationallows players to traverse the realm of Eorzea instantly using this seemingly supernatural teleportation system.