Virtual Fairgrounds to release iPhone and PC music game, Pulse, with original tracks from Ferry Corsten
Virtual Fairground (www.virtualfairground.com) and world famous DJ Ferry Corsten (www.ferrycorsten.com) have teamed up to develop Pulse (www.pulsethegame.com), a dance themed rhythm game for iPhone and PC digital distribution network Steam. On March 27th Pulse will be launched at the Winter Music Conference in Miami Beach, USA. Ferry Corsten has produced seven new music tracks exclusively for Pulse.
“I was trying to combine my music and games for quite some time. Then I met the guys from Virtual Fairground who showed me a demo of Pulse”, says Ferry Corsten. “With my experience and their game design skills we have been able to shape Pulse into both a great game and something that makes you feel like a DJ. I can’t wait to see Pulse in the hands of players.“
“We are delighted that Ferry wanted to co-produce this game with us”, says Maarten Brands of Virtual Fairground. “We believe we have been able to create something fantastic together.”
Ferry Corsten is a worldwide dance phenomenon. Since his emerging on the scene in the late 1990’s, he has amassed best-selling albums, numerous gold singles and countless awards such as ‘Best Producer of the Year’ (Ericsson Music Awards) and ‘Best Trance DJ’ (Ibiza DJ Awards). He has been consistently voted as one of the Top 10 DJs in the world for almost a decade by the authorative DJ Magazine.
“Music and rhythm action games are always hard to describe in words or to communicate with images, but we are creating something really cool, perfectly tailored to each platform”, continues Brands. “We expect to be able to demo the game to the press at the Game Developers Conference in San Francisco. Pulse really is something you need to experience.”
Virtual Fairground produces online entertainment, browser-based virtual worlds and MMOGs for wide audiences in various international markets. The company takes care of all aspects of production. From licensing, funding and development to publishing and commercialization. Projects currently in development and announced are Club Galactik (www.clubgalactik.com), based on animation hit series Galactik Football and Pulse.
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About the Author
John Gaudiosi
Editor-in-Chief
John Gaudiosi has been covering videogames for the past 20 years for outlets like The Washington Post, CNET, Wired Magazine and CBS.com. He has focused on the convergence of entertainment and videogames for outlets like Video Business, Home Media Magazine, Entertainment Weekly, The Hollywood Reporter and Variety. He currently serves as Editor-in-Chief of Gamerlive.TV and is also a freelance game columnist for Reuters and writes for outlets like Forbes.com, NVISION, Official PlayStation Magazine, EGM Now, Geek Monthly, PrimaGames.com, and Yahoo! Games. John also serves as the video game expert for NBC in Washington D.C. and has produced videogame documentaries for The History Channel and Starz Entertainment. John was named one of the Top 50 Game Journalists in the world by Next-Gen.biz in 2007. He is the co-author of Scholastic Books' How to Get into Videogames, Prima Publishing's Madden: Twenty Years of Videogame Football and Electronic Arts: The Official History.