The Metal Gear Solid franchise has always been known for creating a captivating atmosphere that originated in Metal Gear Solid: Twin Snakes. At that time Hideo Kojima development work was the hallmark of game design and video game storytelling. But much has changed since then and with Snake’s storyline wrapped up in Metal Gear Solid 4: Guns of the Patriots, it's time for the series to move in a new direction. They’re for, a new development team and a new main focus is the story behind Metal Gear Rising: Revengeance.
Awhile back, the project was called Metal Gear Solid: Rising and was a core Kinect game for the Xbox 360 as it appeared at Microsoft’s E3 press conference in 2010. Raiden was slicing and dicing the environment to cause mass damage to enemies, but while looking stylish at the same time. It was an impressive showcase Kinect’s hardware potential, but this project needed a lot of work. However most of the groundwork was made there before Platinum games took over development.
Platinum Games are the developers behind Metal Gear Rising: Revengeance. They previously produced Bayonetta and Vanquish, which are both fast pace archaic games and don’t fit into Metal Gear brand from first looks. Platinum games are developing the game around Raiden, a character who is a robotic samurai who wields a electronic sword, making this the perfect character for them to jump into. It’s why you see the vast contrast between Platinum Games and Hedo Kojima work. Kojima games have all been about stealth and using Snake, the main protagonist in the franchise, to sneak into buildings to unravel the story. It’s this contrast between Snake and Raiden that you see why Platinum games went in a completely different direction with franchise.
From the early moments of the demo, you could tell the mood and scheme was different compared to previous installments. The Metal Gear franchise has always held been claustrophobic and had a dark look, but in Rising the areas are spacious and presents are bright sunny look. With these open areas, you can reek havoc upon your enemies.
Much like the Kinect demo shown in 2010, the Blade Mode in Metal Gear Rising: Revengeance is its signature feature. In this mode, you can slash your enemies apart with multiple swipes with furious speeds. What makes this mode satisfying is how much you can cause. It’s increditably satisfying to slice your opponent’s head into twenty pieces and see it fall part when you disengage from the mode. But what makes Blade Mode stand out is how it was integrated into other parts of the game.
In order to use Blade Mode, you must charge your meter in order to use it. Thankfully, the combat in the game is just as deadly and moves at a vicious pace. By pressing ‘x+y’ (Xbox 360) you can unleash a deadly combo that will set up a potential finishing move. If you get the opportunity you can get the chance to remove a persons spin or kick them in air to engage Blade Mode so you can disassemble them.
It’s been awhile since we have had a Metal Gear game, but in this installment. Platinum games is taking the series in a new direction and allowing fans to experience something brand new in the series. I have only seen a small portion of the game, but it was a taste that I gladly soaked up. Metal Gear Rising: Revengeance has no release date, but is projected for 2013.
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