The Oscar-winning creative team behind AVATAR, James Cameron and Jon Landau, will be talking about the future of 3D filmmaking and the future of 3D in the home at the third annual Blu-Con event at The Beverly Hilton Hotel in Los Angeles on November 2. Leading technology providers from the home entertainment industry will also showcase the latest home 3D applications at the third annual technology, business and creative event for the worldwide Blu-ray Disc community.
For the first time, the Blu-ray Disc Association (BDA) is officially joining Blu-Con with an exclusive display of the latest Blu-ray 3D technologies, featuring demonstrations by Intel, Panasonic, Samsung, Sony Electronics. The Blu-ray 3D Pavilion will provide conference attendees with an up-close experience with these emerging products and services.
"Blu-ray Disc has quickly become the standard for high definition home entertainment, enjoying one of the most rapid consumer adoption rates of any packaged media format," said Victor Matsuda, chairman, Blu-ray Disc Association Global Promotions Committee. "With Blu-ray Disc now a mainstay in the living room and Blu-ray 3D starting to emerge, Blu-con 2010 is a great venue to highlight the latest developments and show what lies ahead for Blu-ray.”
Special sessions will be held on Blu-ray 3D, BD-Live and classic films on Blu-ray; along with the networked players and other emerging trends that are anticipated to drive Blu-ray sales in the fourth quarter.
The event is expected to attract more than 400 attendees, and will offer a program that will underscore the vital role that Blu-ray plays in today’s home entertainment environment as a key driver in the industry. Additionally, this year marks the first time that Blu-Con goes global. The day’s sessions will be streamed to the DEG’s sister organizations, the DEG Europe in London and DEG Japan in Tokyo.
Blu-Con is produced by DEG: The Digital Entertainment Group. The DEG is a Los-Angeles based, industry funded nonprofit corporation that advocates and promotes the many consumer benefits associated with various home entertainment products including both physical and digital media on a variety of platforms.
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About the Author
John Gaudiosi
Editor-in-Chief
John Gaudiosi has been covering videogames for the past 20 years for outlets like The Washington Post, CNET, Wired Magazine and CBS.com. He has focused on the convergence of entertainment and videogames for outlets like Video Business, Home Media Magazine, Entertainment Weekly, The Hollywood Reporter and Variety. He currently serves as Editor-in-Chief of Gamerlive.TV and is also a freelance game columnist for Reuters and writes for outlets like Forbes.com, NVISION, Official PlayStation Magazine, EGM Now, Geek Monthly, PrimaGames.com, and Yahoo! Games. John also serves as the video game expert for NBC in Washington D.C. and has produced videogame documentaries for The History Channel and Starz Entertainment. John was named one of the Top 50 Game Journalists in the world by Next-Gen.biz in 2007. He is the co-author of Scholastic Books' How to Get into Videogames, Prima Publishing's Madden: Twenty Years of Videogame Football and Electronic Arts: The Official History.