300 American colleges, universities, art and trade schools will offer degrees in videogame design, development, programming and art during the 2010-11 academic year, according to new research from the Entertainment Software Association (ESA). The degrees offered at these institutions represent an almost 20 percent increase over 2009-10. The head of The Guildhall at Southern Methodist University talks about the role education plays in game development in this exclusive video interview.
The growing number of educational programs comes as no surprise to Rich Taylor, senior vice president for communications and industry affairs at the ESA, which represents computer and video game publishers.
“The steady increase in higher education programs is an important indicator about the expanding role computer and video games play in today’s world,” said Taylor. “While computer and video games have been a source of entertainment for decades, our society is increasingly recognizing the broader uses of games and their positive impact. Whether it is in healthcare, education, business or government, schools across the country see the value of games and are training their students to meet the demand.”
Prospective students interested in game design and development careers now have far greater options than their predecessors. During the 2008-09 academic year 220 schools offered such programs and more than 250 programs were available during 2009-10. This year’s record-setting list includes new programs such as the Game Design and Digital Studies Program at Dartmouth College, Gaming Certificate Program at Arizona State University’s Ira A. Fulton School of Engineering, and Digital Animation and Interactive Media at Ohio State University’s Advanced Computing Center for the Arts and Design.
Schools offering game design and development programs can be found in 42 states and the District of Columbia. California remains at the forefront of this educational field, home to 50 institutions of higher learning that offer game-related degrees, followed by New York (26), Texas (21), Illinois (17), Florida (15), Massachusetts (13), Pennsylvania (12), Michigan (10), Washington (10) and Georgia (9).
The continued growth of video game programs coincides with the overall growth of the entertainment software industry. According to the ESA’s 2010 Essential Facts about Computer and Video Games report, 67 percent of American households now play computer and video games. In addition, public and private sector organizations in the fields of healthcare, education and business are increasingly relying on computer and video games to modernize and improve their operations. According to a study by the ESA, 70 percent of major employers utilize interactive software and games to train employees and more than 75 percent of businesses and non-profits already offering video game-based training plan to expand their usage in the next three to five years.
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About the Author
John Gaudiosi
Editor-in-Chief
John Gaudiosi has been covering videogames for the past 20 years for outlets like The Washington Post, CNET, Wired Magazine and CBS.com. He has focused on the convergence of entertainment and videogames for outlets like Video Business, Home Media Magazine, Entertainment Weekly, The Hollywood Reporter and Variety. He currently serves as Editor-in-Chief of Gamerlive.TV and is also a freelance game columnist for Reuters and writes for outlets like Forbes.com, NVISION, Official PlayStation Magazine, EGM Now, Geek Monthly, PrimaGames.com, and Yahoo! Games. John also serves as the video game expert for NBC in Washington D.C. and has produced videogame documentaries for The History Channel and Starz Entertainment. John was named one of the Top 50 Game Journalists in the world by Next-Gen.biz in 2007. He is the co-author of Scholastic Books' How to Get into Videogames, Prima Publishing's Madden: Twenty Years of Videogame Football and Electronic Arts: The Official History.