Review: Civilization V Gods & Kings Is A Worthy Addition To The Franchise

Religion is back, thank God

It’s been two years since Firaxis Games released the fifth installment into the legendary Sid Meier Civilization series. The game has been made available on Mac, while integrating the game into Steam’s workshop. During that time, the games bugs and glitches hurt the online multiplayer have been removed. Many have moved on from the game, but this week a new expansion is available called Civilization: Gods & Kings. With this new expansion is it worth revisiting CIV V?

Civilization V was a great experience, but was missing the little things. The visuals were upgraded from CIV IV, but were streamlined. Combat units had a built in risk factor whenever you were attacking. The game operated much like chessboard, as the main goal to get the best possible advantage over your opponent.


The biggest problem that I had with CIV V was it focused too much on it’ combat elements and didn’t build on the backbone that made the series. Core elements like religion were missing and made the game action focused. Two years, we finally get those elements in the newest expansion pack.

Civilization: Gods & Kings follows the tradition expansion pack forte. There are nine playable Civilizations in the game like Byzantium, Celtica, Netherlands, Carthage, Maya, Ethiopia, Huns, and Sweden. Each new Civilization has their own special abilites for example; Austrian’s are 18th sovereigns and can use Diplomatic Marriage to annex a friendly state. Byzantium’s are from the suppress religion onto their society. If you choose Carthage, you don’t have to pay for harbor in all of your costal cities. Sweden’s “Nobel Prize” ability increases the likelihood of Great People. The list goes on, but individual depth between civilizations has greatly been improved.