First two months of sales show consumers are getting in motion control of their PlayStation 3 games
Sony Computer Entertainment has sold over 4.1 million PlayStation Move controllers for PlayStation 3 in its first two months worldwide. The number not only shows clear success of the launch of the new motion sensing controller but also indicates positive momentum going in to the holiday season and to the year 2011. Consumers are showing an interest in motion sensor gaming across all consoles as Wii and Kinect for Xbox 360 also are showing strong sales. Check out this exclusive video interview with Sports Champions, an exclusive PlayStation Move game.
PlayStation Move motion controller is used in combination with the PlayStation Eye camera to detect the precise movement, angle, and absolute position in 3D space of the user, thereby allowing users to intuitively play as if they are within the game. Delivering the most realistic and immersive experience, PlayStation Move not only captures the user's motion but also the player's image itself to offer new augmented reality experiences in select games.
PlayStation Move offers more than 30 supported/dedicated titles for the North American region up to date with a vast line-up of software titles from all genres and all types of audiences. Some of the successful titles include Sports Champions, Start the Party, EyePet Move Edition, MAG, SingStar Dance and more. Upcoming PlayStation Move titles include the platform-defining franchises like Killzone 3 and LittleBigPlanet 2 that will further establish PlayStation Move as the must have motion experience for casual and hard-core gamers alike.
More than 41.6 million PS3 systems have been sold globally, and despite entering its fifth year since launch, the system is set to record another year of success. PS3, equipped with sophisticated processing units as well as future proof cutting-edge technologies, unfolded its potential this year with the introduction of PlayStation Move and stereoscopic 3D capabilities. SCEI will further continue to deliver strong value to the platform and will accelerate the growth of the platform by vigorously enhancing the entertainment experience only possible on the PlayStation platform.
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About the Author
John Gaudiosi
Editor-in-Chief
John Gaudiosi has been covering videogames for the past 20 years for outlets like The Washington Post, CNET, Wired Magazine and CBS.com. He has focused on the convergence of entertainment and videogames for outlets like Video Business, Home Media Magazine, Entertainment Weekly, The Hollywood Reporter and Variety. He currently serves as Editor-in-Chief of Gamerlive.TV and is also a freelance game columnist for Reuters and writes for outlets like Forbes.com, NVISION, Official PlayStation Magazine, EGM Now, Geek Monthly, PrimaGames.com, and Yahoo! Games. John also serves as the video game expert for NBC in Washington D.C. and has produced videogame documentaries for The History Channel and Starz Entertainment. John was named one of the Top 50 Game Journalists in the world by Next-Gen.biz in 2007. He is the co-author of Scholastic Books' How to Get into Videogames, Prima Publishing's Madden: Twenty Years of Videogame Football and Electronic Arts: The Official History.