Video game movies aren't a genre that inspires confidence, nor is SyFy a channel that raises hopes. They are the same channel that brings us classics like Sharktopus, after all. THQ teaming up with SyFy to release a Red Faction movie sounds like a recipe for disaster, and anyone who assumed Red Faction: Origins was going to be one could hardly be blamed for that. Despite all odds, however, Origins is actually a competent movie.


Shinobi, the iconic ninja franchise, is making a comeback after eight years. Sega has announced a new entry in the series for the Nintendo 3DS, using the system's glasses-free 3D to give the traditional sidescrolling gameplay an extra kick. Alongside this announcement are a host of screenshots and a trailer, both viewable below.


Most "must play" titles are those that cost around $60 price range, or $30, give or take, if we're talking portable games. To be sure, a price tag is a sign that the developer is confident their product is worth your money, but there are a number of small, indie developers who put out free games, and sometimes those games can be just as worthwhile as those you have to pay for. We now take a look at five free games everyone should play.

 Earlier this afternoon, Take-Two Interactive held a conference call for investors to report on the 2011 fiscal year. For the twelve month period that ended on March 21, 2011, the company saw a 49% increase of net revenue to $1.14 billion. But beyond the talk about money, Take-Two also discussed the future of the company and the games we can look forward to. Among those games discussed, Take-Two gave a bit of a status update on Agent and Max Payne.

Minecraft has essentially become a genre, inspiring a host of games that draw heavily from its mechanics. Terraria is the latest in this genre, but it does things a bit differently. It has a different focus, and functions in two dimensions, rather than three. More importantly, it's just plain fun.


Atlus, creators of the much loved Persona franchise, are releasing Catherine, a horror-puzzle game, this July, and they're taking an active stance in promoting it. In Japan, the game was promoted with a trailer asking couples if they wanted to get married and how commited they were to their relationships. Atlus USA, the ones localizing Catherine, have just put out their own trailer, asking American fans their own feelings on marriage. This trailer is viewable below.


Dark Souls is the spiritual successor to Demon's Souls, the award winning RPG developed by From Software and published by Namco Bandai. Demon's Souls featured a number of gameplay mechanics were also built around the fact that the player would be dying on a regular basis, and even the multiplayer used this aspect. Dark Souls seems to include this as well, and Namco Bandai have put up a new site and trailer, viewable below, which shows of just some of the ways players can expect to die in the game.


 It's been a rough week and a half for PS3 owners with the PSN being down, but the good news is that everything will start getting back up to speed this week. For the time being, you may have been struggling figuring out what to play because you very well may have a lot of titles with multiplayer. No need to worry since that will no longer be the case in a matter of days. But just for fun, I wanted to make up a list of the 5 games that offer the best offline experiences on the PS3. And just to take things further, none of the titles can have multiplayer contained in them. Also, any multiplayer added via DLC does not count as we are looking at the game in its original package minus added content. The only thing that is acceptable is online leaderboards.


Shadows of the Damned, releasing this summer, is the tale of Garcia Hotspur entering Hell to rescue his wife. It has a very punk feel, a sort of constant when it comes to Grasshopper Manufacture games. Check out the developer diary below, wherein Suda51 and Shinji Mikami talk about the game, all while hamming it up as best they can.


 In 3 weeks, everyone will be putting on their detective badges and travelling back to the 1940s with Rockstar's latest, L.A. Noire. To further build up anticipation of the upcoming release, Rockstar released it's 4th set of screenshots out of 5. This set focuses on showing off another branch of the LAPD that specializes in going in undercover to solve some of the worst crimes occurring in the city.


Shadows of the Damned, a title director Suda51 would like us all to say with an echo, is an upcoming action horror title with a AAA development team. The afforementioned Suda51 is in charge of most of the story and visual elements, a worthy task for the mind that brought us No More Heroes and Killer7. Meanwhile, Shinji Mikami, of Resident Evil 4, is in charge of the gameplay. The cherry on this sundae is Silent Hill's Akira Yamaoka on music. It's a match made in Heaven, (Or Hell, given the game they're working on.), but if that alone isn't enough to pique your interest in Shadows of the Damned, check out the screenshots below.


 A few weeks ago, Sega had released a new trailer of an upcoming Sonic the Hedgehog title on his official Facebook page. The trailer featured him running through the Green Hill Zone and at one point the modern Sonic joins with the Sonic model of old, known as "chubby Sonic" to many. Sega has announced that this is all part of a new title called Sonic Generations that will span across several levels throughout the years.


Capcom classic Megaman X is now available on the Wii Virtual Console for 800 points. Having received very positive reception following its original 1993 release, fans of the series can once again experience this memorable title.


 With L.A. Noire being the first video game ever to be featured at the Tribeca Film Festival this year, a lot of people were wondering if this is the time that video games could finally be accepted as art. Video games have come a long way since the days of the Atari 2800 with the gameplay, graphics, and storytelling much like how the film industry evolved from short films to being longer in length and having sound. Because of this, we have seen much more complex storylines and visual styles that have enhanced our experience. Though it may seem like the logical progression to become art, I actually believe it would be counterintuitive.