Rovio has returned to once again dominate your mobile screens with the newest follow up to the “Angry Birds” franchise. With a new focus and new gameplay mechanics, does “Bad Piggies” measure up to “Angry Birds”? Let’s find out as we review "Bad Piggies" on the iPhone. 


With three NBA All-Stars on the cover of NBA 2K13, 2K Sports is making the most of its leading men. The sports game publisher has released a new digital film starring Blake Griffin of the Los Angeles Clippers. Griffin shares his NBA 2K13 MyPLAYER with the world. Gamers will be able to see how they match up with SlamDemon32 this October with the launch of NBA 2K13 on Xbox 360, PlayStation 3, Wii, PSP, PC and mobile. A Wii U version will hit retail stores in November.


2K Sports has partnered with USA Basketball to feature both the star-studded 2012 USA Basketball Men’s National Team and the 1992 “Dream Team” in NBA 2K13. The new installment of the top-selling and top-rated NBA video game simulation franchise will finally answer the question of which team is better. 2K Sports Chris Snyder explains how a phone call from Jay Z made this deal happen in the exclusive video interview below.


With the Republican and Democratic National Conventions kicking this year's election season into high gear, the video game industry is bolstering public engagement and awareness around the upcoming presidential election. Game designers, developers and publishers are teaming up with voter-turnout organizations, and encouraging Americans to exercise their voting rights.


Industry newcomer Spectre Media has released a new video game based on Sony Pictures Worldwide Acquisitions' Starship Troopers: Invasion. Executive produced by Casper Van Dien (Johnny Rico from Starship Troopers, Starship Troopers: Marauder) and Ed Neumeier (writer Starship Troopers and Starship Troopers: Marauder); produced by Joseph Chou of Sola Digital; and directed by Shinji Aramaki (Halo Legends), the game delves further into the new CGI reboot. The men behind the new movie talk about the game in the exclusive video interview below.


COLOGNE, Germany – The Gamescom Awards are the most coveted prizes in the European games industry and an accolade for outstanding software and hardware. Last week, more than 275,000 visitors to Cologne experienced the spectacular innovations presented at Gamescom 2012. Among them were the 20 international jurors and experts from the world’s leading games media who made up the jury for the Gamescom awards 2012. It was this jury that picked out the winners of the awards for this year’s best games and hardware from more than 100 entries.


NVIDIA Tegra 3 device owners will be getting an enhanced version of Phosphor Games new action adventure game, Horn, which was selected by Zynga as a premiere title in its mobile developers program. Based loosely on the Old English tales of King Horn, gamers will play as a young blacksmith's apprentice named Horn, who is the key to saving his kingdom from an evil curse that’s turned his village into monsters. Chip Sineni, director at Phosphor Games Studio, explains how Tegra 3 makes this beautiful game more breathtaking and exciting in this exclusive interview.


The 2012 Game Developers Conference Europe (GDC Europe) concluded on Wednesday, August 15 with a successful showing and a final attendee count of more than 2100 game professionals.  Professionals from all areas of the game industry gathered throughout the three day conference to learn and network. The keynote roster included industry leaders from Ubisoft Montreal’s Creative Director Alex Hutchinson, to CEO of Victor Kislyi, to Epic Games senior engine programmer Niklas Smedberg. 


Epic Games revolutionized mobile gaming with its Infinity Blade franchise, which runs on its Unreal Engine 3 technology. Now one of its licensees, Phosphor Games, is using Unreal to deliver another standout mobile experience. Horn was hand-picked by Zynga as part of its new Zynga Partners for Mobile program. The new game, which also utilizes NVIDIA Tegra technology for Android smartphones and tablets, is also available for Apple iPhone and iPad.


According to a new report, Kids and Consumer Electronics: 2012 Edition, from market research company The NPD Group, tablets are on the rise as gaming devices. Household ownership of console and portable video game systems, media tablets, and digital video cameras experienced the most significant increases.


GRAPEVINE, Texas – Ever wonder how those used games at GameStop ended up on store shelves? Well, the process they go through is a lot more than simply checking the disc. All used games, consoles, and electronic devices in the US go to a huge factory in Grapevine, Texas where they’re inspected, refurbished, categorized and then shipped back out to stores around the country. Check out the process in the exclusive video below.


GRAPEVINE -- The largest video games retailer in the world, GameStop, has seen its sales of used games and hardware increase in recent years. The pre-owned market accounts for a considerable portion of the company’s business. As a result, the company invested $7 million in a refurbishment center down the street from its U.S. headquarters in Grapevine, Texas. Bruce Kulp, svp of supply chain and refurbishment, offers an exclusive look inside the factory in the video below.


While E3 is over and Gamescom is right around the corner, retailer GameStop is offering its PowerUp Rewards members a chance to experience a mini-E3 just like store managers. Every year, the game industry brings in celebrities and game developers to showcase the biggest titles for Christmas and beyond to GameStop managers. This year, the managers will get their own show in San Antonio, Texas, but then approximately 5,000 gamers will get the next day to see everything up-close and experience hands-on with the biggest titles of this year. Nintendo Wii U will have a large presence at this EXPO 2012.


Epic Games’ July release of its Unreal Development Kit (UDK), the free edition of the studio’s Unreal Engine 3 (UE3) technology, will include the Perforce Software Version Management system. The addition of Perforce’s industry-leading solution enables UDK developers to utilize enterprise-grade version control tools for up to 20 users and 20 workstations at no charge, with no restrictions on time limit or file quantity. In addition, the latest enhancements to Epic’s engine make it even more seamless to leverage Perforce for the game production pipeline. Epic founder Tim Sweeney talks Unreal tech in this exclusive video interview below.