<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xml:base="http://www.gamerlive.tv/category/platforms/pc/all" xmlns:media="http://search.yahoo.com/mrss/" xmlns:dc="http://purl.org/dc/elements/1.1/">
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    <title>PC</title>
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    <title>CCP Games Producer Discusses the World of Darkness MMO</title>
    <link>http://www.gamerlive.tv/article/ccp-games-producer-discusses-world-darkness-mmo</link>
    <description>&lt;!-- google_ad_section_start --&gt;&lt;!--paging_filter--&gt;&lt;p&gt;NEW ORLEANS &amp;ndash; Although CCP Games has put its massively multiplayer online (MMO) game based on its popular World of Darkness franchise on the backburner to focus on EVE Online and Dust 514, development continues on the game. Chris McDonough, one of the visionaries behind the MMO, was on hand at the CCP Games Grand Masquerade in New Orleans to offer some new details about the MMO game in the exclusive video interview below.&amp;nbsp;&lt;/p&gt;
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 <pubDate>Wed, 01 Feb 2012 22:01:09 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
 <guid isPermaLink="false">8546 at http://www.gamerlive.tv</guid>
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    <title>Comic Book Visionary Todd McFarlane Jumps into the Virtual World of Amalur</title>
    <link>http://www.gamerlive.tv/article/comic-book-visionary-todd-mcfarlane-jumps-virtual-world-amalur</link>
    <description>&lt;!-- google_ad_section_start --&gt;&lt;!--paging_filter--&gt;&lt;p&gt;Comic book legend Todd McFarlane, best known for creating Spawn, has teamed up with bestselling author R.A. Salvatore and MLB Hall of Famer Curt Schilling for a new series of videogames set in the fantasy world of Amalur. The first title, Kingdoms of Amalur: Reckoning, is an action role-playing game for PC, Xbox 360 and PlayStation 3. McFarlane, who serves as executive art director at 38 Studios, talks about his first full-fledged adventure into the virtual world of gaming in this exclusive interview.&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/mcfarlane.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;212&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Tue, 31 Jan 2012 22:31:20 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
 <guid isPermaLink="false">8409 at http://www.gamerlive.tv</guid>
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    <title>Free-to-Play Online Game Giant Bigpoint Tops 250 Million Players</title>
    <link>http://www.gamerlive.tv/article/free-play-online-game-giant-bigpoint-tops-250-million-players</link>
    <description>&lt;!-- google_ad_section_start --&gt;&lt;!--paging_filter--&gt;&lt;p&gt;German online game publisher Bigpoint has surpassed 250 million registered players for its free-to-play (F2P), browser-based online games. Bigpoint, which has established a global publishing network of over 1,000 game portals, social networks, and media sites, attracts over 250,000 new players to its key titles every day. The company has targeted U.S. gamers with titles like Battlestar Galactica Online,&amp;nbsp;Drakensang Online,&amp;nbsp;Dark Orbit, and&amp;nbsp;Farmerama. The game makers were in Los Angeles for E3 last year, where they held a party at the Playboy Mansion.&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/battlestargalacticaonline_3.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;124&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Tue, 31 Jan 2012 21:09:52 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
 <guid isPermaLink="false">8400 at http://www.gamerlive.tv</guid>
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    <title>Seth Green Discusses Reenlisting as Joker for Mass Effect 3</title>
    <link>http://www.gamerlive.tv/article/seth-green-discusses-reenlisting-joker-mass-effect-3</link>
    <description>&lt;!-- google_ad_section_start --&gt;&lt;!--paging_filter--&gt;&lt;p&gt;In a series known for delivering one of the most cinematic experiences in all of interactive entertainment with an emphasis on high quality digital acting, BioWare is aiming to once again set a new bar with&amp;nbsp;Mass Effect 3. BioWare unveiled the cast for Mass Effect 3, which ships Marc 6 for PlayStation 3, Xbox 360 and PC. The ensemble will see the return of fan favorites, including Martin Sheen as the Illusive Man, Mark Meer and Jennifer Hale as Male and Female Shepard and will introduce Freddie Prinze, Jr. as James Vega, a marine who will help Commander Shepard take Earth back. Seth Green, who reprises his role as Joker, talks about the new game in this exclusive video interview.&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/Seth-Green_0.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;293&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Tue, 31 Jan 2012 16:17:12 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
 <guid isPermaLink="false">8378 at http://www.gamerlive.tv</guid>
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    <title>THQ Exits Kids Market and Focuses on Core Games</title>
    <link>http://www.gamerlive.tv/article/thq-exits-kids-market-and-focuses-core-games</link>
    <description>&lt;!-- google_ad_section_start --&gt;&lt;!--paging_filter--&gt;&lt;p&gt;In its early days, THQ was best known as a kids game maker working with brands from Nickelodeon and Disney based on Hollywood TV shows and movies. But the Hollywood licensing business has dried up with the higher costs of development and the advances of smartphones and tablets (where those licenses still thrive). THQ isn&amp;rsquo;t exiting the games business, as had been rumored a few weeks ago. Instead, the game company is exiting the kids games business in favor of successful franchises like Saints Row.&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/saints-row-the-third-e3-2011_1.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;113&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Tue, 31 Jan 2012 07:27:05 +0000</pubDate>
 <dc:creator>monicakong</dc:creator>
 <guid isPermaLink="false">7655 at http://www.gamerlive.tv</guid>
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    <title>Unstoppable Gorg Review (PC) -- A Messy Disaster  </title>
    <link>http://www.gamerlive.tv/article/unstoppable-gorg-review-pc-messy-disaster</link>
    <description>&lt;!-- google_ad_section_start --&gt;&lt;!--paging_filter--&gt;&lt;p&gt;&lt;b style=&quot;background-color: transparent; font-family: arial, helvetica, sans-serif; &quot;&gt;&lt;span style=&quot;font-size: 15px; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; &quot;&gt;&lt;span style=&quot;font-size: 12px; &quot;&gt;One of the first genre&amp;rsquo;s I ever got addicted to was tower defense games, but for awhile now tower defense games have long been stale. For a long time now, the genre hasn&amp;rsquo;t seen any dramatic changes, but still provided quality games for its fans. Recently, the genre has escalated to new heights thanks to advancements in smart phone technology and the integration of app marketplace. Developed by &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; &quot;&gt;Futuremark Games Studio, Unstoppable Gorg&lt;/span&gt;&lt;span style=&quot;color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; &quot;&gt; attempts to reinvent the genre, but costly design choices ruin a potential hit.&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
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        &lt;/div&gt;
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 <pubDate>Mon, 30 Jan 2012 09:50:02 +0000</pubDate>
 <dc:creator>Alex Martinet</dc:creator>
 <guid isPermaLink="false">8215 at http://www.gamerlive.tv</guid>
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    <title>Cash-Strapped California Pays Video Game Industry Nearly $1 Million in Legal Fees</title>
    <link>http://www.gamerlive.tv/article/cash-strapped-california-pays-video-game-industry-nearly-1-million-legal-fees</link>
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	While Arnold Schwarzenegger is back in Hollywood making millions of dollars on new movies, he&amp;rsquo;s left a debt to the people of California. The state of California agreed to reimburse the Entertainment Software Association (ESA) $950,000 for legal fees incurred from the trade association&amp;rsquo;s recent U.S. Supreme Court victory, ESA announced today. The U.S. Supreme Court case was the latest result of then-Governor Schwarzenegger and State Senator Leland Yee&amp;rsquo;s (D-San Francisco) ill-fated attempt to impose clearly unconstitutional regulations on video games. ESA announced it would donate a portion of the proceeds to develop after-school educational programs for underserved communities in Oakland and Sacramento.&lt;/p&gt;
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 <pubDate>Thu, 26 Jan 2012 14:36:19 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
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    <title>IO Interactive&#039;s Assassin Franchise Gets Prequel Novel with Hitman: Damnation</title>
    <link>http://www.gamerlive.tv/article/io-interactives-assassin-franchise-gets-prequel-novel-hitman-damnation</link>
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	Del Rey, an imprint of the Random House Publishing Group, is publishing the second novel based on the&amp;nbsp;Hitman&amp;nbsp;video game series from Io Interactive. Hitman: Damnation will be written by author Raymond Benson and will release in North America in summer 2012 before launching internationally. Square Enix&amp;rsquo; IO Interactive is developing Hitman: Absolution for release this year, which can be seen in the video below.&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/hitmandamnation.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;329&quot; /&gt;        &lt;/div&gt;
        &lt;/div&gt;
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 <pubDate>Tue, 24 Jan 2012 20:29:50 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
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    <title>Big Games Of 2012: Lead Designer Haydn Dalton Talks Darksiders II</title>
    <link>http://www.gamerlive.tv/article/big-games-2012-interview-lead-designer-darksiders-ii-haydn-dalton</link>
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	&lt;b id=&quot;internal-source-marker_0.3872297799680382&quot; style=&quot;background-color: transparent; &quot;&gt;&lt;span style=&quot;font-family:arial,helvetica,sans-serif;&quot;&gt;&lt;span style=&quot;color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; &quot;&gt;Last week, Darksiders II was demoed at the Regency Center in San Francisco. The demo showed off what the newest features were, while providing us an awesome taste of the product. Sadly however, I couldn&amp;rsquo;t get my hands on with the game, but never or less it was an impressive showing. After the demo, I got to talk with the lead designer of the game, Haydn Dalton of Vigil Games and got some insider info on the upcoming sequel. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/2899DSII_-_KeyArt_Mask_FINAL_2.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;304&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Tue, 24 Jan 2012 19:56:05 +0000</pubDate>
 <dc:creator>Alex Martinet</dc:creator>
 <guid isPermaLink="false">7521 at http://www.gamerlive.tv</guid>
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    <title>Black Eyed Peas Frontman will.i.am Embarks on Intel Ultrabook World Tour  </title>
    <link>http://www.gamerlive.tv/article/black-eyed-peas-frontman-william-embarks-intel-ultrabook-world-tour</link>
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	LAS VEGAS -- Intel brought its director of creative innovation will.i.am on stage during Paul Otellini&amp;rsquo;s keynote at the 2012 Consumer Electronics Show (CES). Will.i.am is gearing up for another world tour. This time, however, he will be traveling around the globe as part of the Intel Ultrabook Project. Mirroring the musician&amp;rsquo;s vision of a richer, more participatory music experience for his fans, the Ultrabook Project will put music at the epicenter of social content to create the ultimate musical expedition. Fans will be able to see what will.i.am sees and experiences, and showcases the inspiration for and creation process behind each of the pieces of music.&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/will.i.amces_.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;322&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Sat, 21 Jan 2012 22:40:55 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
 <guid isPermaLink="false">7169 at http://www.gamerlive.tv</guid>
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    <title>Rockstar Games Explores the Convergence of Games and Hollywood with Max Payne 3</title>
    <link>http://www.gamerlive.tv/article/rockstar-games-explores-convergence-games-and-hollywood-max-payne-3</link>
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	Rockstar Games is showing gamers how technology is allowing the game maker to push cinematic storytelling forward with Max Payne 3. Shipping Mary 15&lt;sup&gt;th&lt;/sup&gt; for Xbox 360 and PlayStation 3 and May 29&lt;sup&gt;th&lt;/sup&gt; on PC, the developer talks about Max Payne&amp;rsquo;s new adventure in Brazil in the video below.&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/maxpayne3_0.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;129&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Sat, 21 Jan 2012 00:47:15 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
 <guid isPermaLink="false">7078 at http://www.gamerlive.tv</guid>
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    <title>Big Games Of 2012: Can Ridge Racer Unbound Please the Hardcore Fans?</title>
    <link>http://www.gamerlive.tv/article/big-games-2012-can-ridge-racer-unbound-please-hardcore-fans</link>
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	&lt;b id=&quot;internal-source-marker_0.2871485170908272&quot; style=&quot;background-color: transparent; &quot;&gt;&lt;span style=&quot;font-size: 13px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; &quot;&gt;Through out the years, video game genres have frequently changed to get ready for the next generation of new consoles. This is understandable sacrifice as developers and fans have profited over yearly growth in technology&amp;rsquo;s. However, the one game that has changed since it was first release on the first PlayStation , is now getting a completely ballsy addition to the franchise. Instead of Racing the black and white flag, fans of the series will know be racing for their life as all hell breaks lose in &lt;/span&gt;&lt;span style=&quot;font-size: 13px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; &quot;&gt;Ridge Racer: Unbound. &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: 13px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; &quot;&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
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 <pubDate>Fri, 20 Jan 2012 17:30:02 +0000</pubDate>
 <dc:creator>Alex Martinet</dc:creator>
 <guid isPermaLink="false">6979 at http://www.gamerlive.tv</guid>
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    <title>Big Games Of 2012: Could Inversion Be The Next Great Third Person Shooter?</title>
    <link>http://www.gamerlive.tv/article/big-games-2012-could-inversion-be-next-great-third-person-shooter</link>
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	&lt;b id=&quot;internal-source-marker_0.9675108958035707&quot; style=&quot;background-color: transparent; &quot;&gt;&lt;span style=&quot;font-size: 15px; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap; &quot;&gt;Lets face it, your have probably played at least one third person shooter this console generation. Minus the story, they have all similar game-styles with little differences in between. With the Gears of War franchise retiring last September, the third person shooter genre is looking for someone to take reins and lead the genre into the next generation. After spending two hours with the game, I came away relativity surprised on what Saber Interactive was bring and how Inversion could be one of the biggest surprise hits of 2012. &amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/Inversion-Namco-Promotional-Art.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;150&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Fri, 20 Jan 2012 17:30:02 +0000</pubDate>
 <dc:creator>Alex Martinet</dc:creator>
 <guid isPermaLink="false">6957 at http://www.gamerlive.tv</guid>
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    <title>End of Nations MMO Publisher Trion Worlds Gets $85 Million Investment</title>
    <link>http://www.gamerlive.tv/article/end-nations-mmo-publisher-trion-worlds-gets-85-million-investment</link>
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	Trion Worlds, a leading publisher and developer of premium games for the connected era, has completed an $85 million round of strategic growth equity financing, led by Ontario Teachers&amp;rsquo; Pension Plan (Teachers&amp;rsquo;), one of the world&amp;#39;s leading pension funds focused on direct investments in both public and private equities. Also participating was current Trion investor Bertelsmann Digital Media Investments (BDMI), a wholly owned subsidiary of Bertelsmann AG, a leading international media company. Trion will utilize the financing to further grow its worldwide premium online games business. The game maker is currently working on End of Nations, which can be seen in the exclusive video interview below.&lt;/p&gt;
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                    &lt;img src=&quot;http://www.gamerlive.tv/sites/default/files/imagecache/featured_image/End-of-Nations_0.jpg&quot; alt=&quot;&quot; title=&quot;&quot;  class=&quot;imagecache imagecache-featured_image imagecache-default imagecache-featured_image_default&quot; width=&quot;200&quot; height=&quot;125&quot; /&gt;        &lt;/div&gt;
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 <pubDate>Fri, 20 Jan 2012 17:16:56 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
 <guid isPermaLink="false">7028 at http://www.gamerlive.tv</guid>
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    <title>With Over 2 Million Copies Sold, BioWare MMO Star Wars: The Old Republic Becomes Cash Cow for EA</title>
    <link>http://www.gamerlive.tv/article/over-2-million-copies-sold-bioware-mmo-star-wars-old-republic-becomes-cash-cow-ea</link>
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	With George Lucas taking flight with his new Red Tails movie in theaters, his LucasArts division continues to have success with Star Wars games. With over four years of development, a team of 200 employees and a reported budget of $80 million, Electronic Arts has come under fire of late for BioWare&amp;rsquo;s massively multiplayer online (MMO) game, Star Wars: The Old Republic. But Michael Pachter, videogame analyst for Wedbush Morgan Securities, said the game has already sold 2 million copies worldwide. And the game is already a huge success and money generator for EA, as well as licensor LucasArts.&lt;/p&gt;
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 <category domain="http://www.gamerlive.tv/category/story-type/gamemakers">GameMakers</category>
 <category domain="http://www.gamerlive.tv/category/story-type/gamebiz">GameBiz</category>
 <category domain="http://www.gamerlive.tv/category/games/mmorpg">MMORPG</category>
 <pubDate>Fri, 20 Jan 2012 15:28:30 +0000</pubDate>
 <dc:creator>jgaudiosi</dc:creator>
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