Reviews

05.19.12

Atari has been digging into its classic catalog as of late for a new generation of games.  A few months back, it brought out the entertaining Asteroids Gunner, a twist on its rock-shooting classic from the 80’s.  And just recently, it broke out the old ball-and-paddle for Breakout Boost, complete with new modes and features.  Now another classic gets a remake, and this time it’s Circus Atari.  A game that originally started out on the Atari 2600 as a humorous collaborative effort, where you had to balance two people on a bouncing see-saw as they collected balloons, it has since been turned into a variation of Doodle Jump for the iPad.  While that’s bound to entertain a few folks, I can’t help but think what might’ve been had Atari taken the development in a different direction.

05.18.12

When Sonic the Hedgehog 4 Episode 1 came out for Xbox Live and PlayStation Network a couple of years ago, it answered the prayers of dedicated fans seeking a 2D fix of their favorite hero, in favor of the forgettable 3D endeavors.  But at the same time, it didn’t quite “feel” right, with game mechanics being just a little bit off and the level design not quite being as good as the classic Genesis games.  So the developers did some tinkering and have come back with Episode 2, a game that’s much closer in nature to those classics.  But is it the ultimate Sonic experience?  Sadly, it comes up just short, but in different areas than the first game.

05.17.12

I love the Game of Thrones show.  Though I admit I still have to get around to finishing the A Song of Ice and Fire book, I’m just so intrigued by what’s happening between the first season and this current one on HBO.  I can’t get enough of it.  That said, I was a bit excited to see how Atlus’ video game adaptation would turn out, especially with direct involvement from series creator George R.R. Martin.  Well, after playing through it for hours on end, I can see where the appeal would lie for some – mainly in the story – but it’s trudging through the rest that will leave you wondering if this game was worth bothering with.

05.16.12

When Namco released the original Sniper Elite for Xbox and PlayStation 2 a while back, it enhanced the job of being a long-distance killer better than Konami’s arcade-style Silent Scope series could – especially considering the seriousness of its World War II mission.  With Sniper Elite V2, 505 Games steps in as publisher, and tells a more fleshed out tale of a US soldier running and gunning through Germany on his own terms, shooting targets from a distance – and up close when necessary – to get the job done.  It has stuff in common with the original game, but feels much more streamlined, not to mention fun.

05.14.12

You may not be familiar with the name Cave unless you have a love for “shmups”, or shoot-em-ups if you will.  These are games where one lone ship faces off against some sort of armada, with big boss enemies to back them up.  The Japanese developer has been working on these types of game for some time, including releases like DeathSmiles (both 1 and 2) and Dodonpachi Resurrection.  Its latest, Akai Katana, is definitely one that deserves to join the ranks, and, thankfully, Rising Star Games has saw fit to give the game a discounted American release.  Wise choice.

05.14.12

When WarHawk released for PlayStation Network a few years back, it introduced some important new fundamentals to the multiplayer battle experience, letting teams take out one another either on the ground or in the air, using a number of well-armed vehicles.  While it was fun for networked battles, it really didn’t offer much outside of that, since there was no sign of a single player campaign.  That said, some team members behind that game have since shacked up with Lightbox Interactive to produce a sequel of sorts, and StarHawk is the result.  And as fun as the original Hawk was, this experience surpasses it.

05.10.12

When Minecraft was announced last year for Xbox 360, a lot of folks figured it wasn’t a surprise, since Microsoft is all about lining up exclusive fare for owners of its console.  But, still, isn’t it more at home on a PC?  Could the experience possibly be ported over to Xbox Live Arcade and keep its awesome resourcing system intact?  Well, after a long time in development, the game arrived this week on the Marketplace and answered that question with a well-deserved “yes”.

05.10.12

“Twitch” puzzle games have really been getting better over the years, and one series in particular that has managed to flourish is MumboJumbo’s Luxor franchise.  What started as just another marble shooting game has since grown into a staple for the publisher, thanks to addictive gameplay, ever-changing stages and new gimmicks to keep players drawn in.  And now the team may have stumbled upon its most brilliant entry to date with the retro-powered Luxor Evolved HD.

05.09.12

When StarDrone came out for the PlayStation Network a few months back, it introduced an interesting concept that could be used with the PlayStation Move controller, one that had you directing a star-shaped drone across universal maps, collecting stars and other content while getting from point A to point B while you directed it on its journey.  Though hardly as addictive as other PSN games, it had enough moments to give the game a look.  With that, Beatshapers has brought the same experience to the PS Vita, but with touch-screen controls and a few exclusive levels for good measure.  The only question now is whether it’s enough to warrant another purchase.  Sorry, but not this time around.

05.08.12

Ronimo Games dodged quite a bullet with the release of Awesomenauts, as the game’s publisher, DTG, was just about ready to file for bankruptcy, throwing its release into question.  But things got worked out, and now players everywhere will be able to experience the MOBA – multiplayer online battle arena – action that awaits within.  While there are things that are hard to overlook, the situations you can get into with friends really put the “Awesome” into the game’s name.

05.08.12

Deep Black: Episode One has been in production for what feels like ages.  The game was initially announced like four years ago, and back then it was known under the code name Underwater Wars (or U-Wars).  Since then, though, development notes here and there slipped out, but it almost seemed like the game would never release.  But, last week, it finally showed up, unannounced, as if 505 Games was slipping it under the door just to see who noticed.  After going through it, I can say that it has its problems, but it also has a few intuitive additions that make it stand out from the pack.  Whether that’s enough to make it worth a purchase depends on how much you can stomach the problems.

05.07.12

We’re all for trying something new in a long-running series, but the problem is when an idea is introduced that doesn’t pan out like the development team expected it to.  Sadly, this is looking like the case for Lionhead Studios’ Fable.  After three entertaining adventure outings, the series is drastically moving into Kinect territory later this year with Fable: The Journey, which, honestly, doesn’t look so hot right now.  To make matters worse, things don’t really fare much better with Lionhead’s recent XBLA release, Fable Heroes.

05.03.12

There was something about the Fatal Frame games that was utterly spectacular.  The series, which ran on PlayStation 2 across multiple releases, raised some genuine scares while avoiding the pratfalls of most survival/horror games, arming you with a special camera rather than a powerful array of weaponry.  The concept worked quite well over the years, prompting Tecmo Koei to give it another shot, this time on the Nintendo 3DS with the mostly unrelated Spirit Camera: The Cursed Memoir.  It was a great idea, but from the first moment it tries to take advantage of the system’s built-in augmented reality, things fall apart rather quickly.

05.01.12

Once you see one Dynasty Warriors game, you’ve pretty much seen them all, right?  Let’s be honest, over the years, the countless Warriors games that Tecmo Koei has released haven’t diverted much, save for the Gundam games, which wraps the familiar beat-em-up gameplay around the popular anime universe.  And even there, repetitiveness is starting to kick in.  Thankfully, it’s believed that the development team has listened to the fans and is throwing in some new elements to keep things interesting.  While Warriors Orochi 3 can’t shake the same old “diabolically kill hundreds” formula that’s been in the series for years, some new elements keep it from feeling like the same old game.