Some games take a lot longer than others to finish. There can be various reasons for this. Funding runs out on the project; a new publisher takes over and requests subtle changes to the finished product; longer development time is needed to work out the “kinks”, such as bugs or glitches (yet games still ship with them, sigh); or various other reasons that act as hurdles before reaching the finish line. And, to be quote honest, Phil Fish and his team at Polytron have seen a bunch of these with Fez. First introduced around five years ago and seeing all sorts of development snafus and release hitches, it almost seemed like the game was never going to come out. But today, it’s finally arrived – and it turned out to be worth the wait.