Content about Capcom


Frenzied fighters comprise a good portion of any retro gramer's library, and for good reason: they're ridiculously fun. From Pocket Fighter to Darkstalkers, these colorful, frenetic brawlers incorporate hilariously varied and random combos, loud artwork, and fluid animations to back it all up. Jojo's Bizarre Adventure is a blast from the past that follows in the footsteps of these fantastic games -- a Dreamcast/PlayStation release that followed the events of the popular manga. The cult classic is celebrating its 25th anniversary and to commemorate the event Capcom has released an HD version via PlayStation Network and Xbox Live Arcade. Nostalgia can be a powerful factor when influencing our feelings one way or another toward particular releases, but is that enough to propel this bizarre adventure into greatness?


Years ago, I reviewed Steel Battalion for the original Xbox, a game that came with a huge, table-sized 40+ button controller and two navigation sticks.  At that point, I said it was a little too over-complicated for its own good, but those who made the effort to invest time with it would be promptly rewarded.  Now, fast forward to last night, when I spent hours trying to navigate through Capcom’s latest game, Steel Battalion: Heavy Armor, for Xbox 360.  Same situation, too over-complicated for its own good, but no matter how much effort is put into it, the rewards never come.  So much for forward progress.


I am so glad I’m finished with Steel Battalion: Heavy Armor.  Everything that could go wrong in that game does, and does so quite valiantly.  Even operating something as simple as a window visor is impossible thanks to the crappy Kinect controls.  But, honestly, this isn’t the first time a developer has gotten a motion experience wrong with Microsoft’s device – and it certainly won’t be the last.


It’s a trend that isn’t going away anytime soon – classic PlayStation/PlayStation 2 games being remade with high-definition gloss-overs and some new motion features added for good measure.  But at least it’s a trend with merit, judging by what we’ve seen so far in collections featuring Sly Cooper, God of War and Ico/Shadow of the Colossus.  And now you can add one more classic to the fray, as Capcom has officially unveiled Okami HD, which will be coming to PlayStation Network this fall.


The idea behind E3 was to showcase the latest and brightest games of 2012, but there are always a few games that disappoint us. Some games on our list made serious changes to their formula, and not for the better. Other games took center stage at E3 when they shouldn’t have. There were many games at E3, but here is our top five list of disappointments.


The free-to-play market had a huge showing at E3 and was showcased at Sony’s Online Entertainment booth. Recently SOE converted all of its most popular MMOs into the model, giving new life to D.C Universe while reintroducing fans to the PlanetSide series.


Releasing an open-world adventure game these days is a pretty risky move, not only because you need to have the right amount of content to make it worthwhile, but also because of the competition.  Skyrim has been ruling the online realm for months, despite PlayStation 3 problems; The Witcher 2 introduced a captivating tale in its own right; and Kingdoms of Amalur: Reckoning certainly isn’t a slouch.  Undaunted, Capcom has decided to release Dragon’s Dogma anyway, and though it’s hardly a trouble-free experience, adventurers will love what it has to offer.


Ugh.  Game of Thrones.  Not the show, mind you, and certainly not A Song of Fire and Ice.  Those are high-quality works that, by all means, shouldn’t be missed, especially for the significant twists and turns.  But the game, recently released by Atlus and Cyanide Studios, leaves a lot to be desired.  It’s fallen completely flat on its face, leaving a diabolically thrilling storyline dangling in the wind because of faulty gameplay and a presentation that can’t compare to The Witcher 2 or even Kingdoms of Amalur.  With that, we’re left wondering…why didn’t someone else grab this franchise?


Over the years, some fascinating games based in the Wild West have come about, featuring heroes riding tall in the saddle and wearing cowboy hats to signify that they mean business.  While some have fared better than others (like Paradox’s fascinating but limited Lead and Gold for PlayStation 3), developers have no doubt tried their darndest to capture the essence of the likes of Sergio Leone and other influences to create the best “Wild West” experience.


Throughout the history of video games, the oldest stereotype surrounding the industry has always been do violent video games affect player behavior and personality. It is a known fact that people who play games are exposed to more violence than the average consumer. From nuking entire civilization to obliterating players online, it’s has become more and more common now that games are more focus on squarely providing violent action. For this reason alone, parents have long held an underlining negative attitude towards the industry and those who stand by it, but is this criticism injustice or have developers gone to far? Should government step in?


What is it about Sour Patch Kids that has us so addicted?  Is it the sweet taste that’s underlying the start-off sour flavor?  Or is it the fact that they’re so small that you can devour many of them at a time?  Either way, we were pleased with what Capcom shuffled to our office this week, a game code for the Sour Patch-licensed World Gone Sour game, along with a package of Sour Patch Kids to munch on while we play.  We thought the true validation of this package would be the candy – but believe it or not, the game’s not half bad.


There isn't really a devil hunter out there like Dante.  Sure, Vergil can try and step in all he wants (as he did in Devil May Cry 4), but nothing beats the original butt-kicking hero, between his impressive firepower and his prowess for carving up baddies with an enormous sword.  Before we get treated to Ninja Theory’s take on the legacy with DMC later this year, it’s time to step back in the past with the first three games from the series, which have been given the high definition treatment at the hands of Capcom.


A lot of people enjoy fighting games on the Xbox 360 and PlayStation 3, we’re sure, but very few use regular controllers when taking on others.  Every time we go out to a tournament or some MLG-sponsored event, we always see folks carrying around these special FightSticks, as well as FightPads that are much more comfortable when it comes to executing techniques and special moves.  (Try doing that with a typical analog controller.)  Mad Catz is a master in this specialty, and while its new Street Fighter x Tekken-branded S.D FightPad may not replace the superior FightStick model, it’s an affordable alternative that fighting fans will truly love.


It sounded like a fair enough idea.  Capcom signed on Slant Six Games to produce a new Resident Evil game that takes more of a team initiative, and rather than controlling the usual heroes (or anti-heroes, depending who you choose), you’re instead in charge of someone working for Umbrella, in this case some Spec Ops soldiers sent in to do clean-up.  It sounds like a compelling idea, but how did Resident Evil: Operation Raccoon City go wrong?  Well, it’s right there in the opening sentence – Slant Six Games.


I’ve spent quite a bit of time with Capcom’s Street Fighter x Tekken, not only because I wanted to make sure to test out the online play and the additional PS3-exclusive fighters (y’know, “fat” Mega Man” and Cole McGrath from Infamous), but also because it’s not just another typical crossover fighter.  Yes, it combines characters from both Capcom and Namco’s respective fighting universes, but its controls are set up a little differently, rather than relying on the mechanics that worked so well in the Marvel vs. Capcom games.  That’s not a complaint by any means.  In fact, I can’t think of a hardcore fighting fan that wouldn’t dig into this thing like a treasure chest.  Casual fans, too.


There are a lot of influences that Capcom can easily say it drew from when it was putting together Asura’s Wrath alongside the team at CyberConnect 2.  Dragon Ball Z definitely comes to mind, especially with all the rage bursts that seem all Vegeta-like.  For that matter, we also spotted a little God of War, Panzer Dragoon, the Incredible Hulk and even a little Mr. Furious from the Mystery Men films (though obviously that’s a small percentage – Ben Stiller this guy ain’t).  But somehow it all blends together into a gaming experience that’s more style than substance, yet it’s something that shouldn’t be missed.


At the Game Developers Conference, there are plenty of surprises making the rounds, with new reveals happening and information dropping on new projects.  Sony was expecting to make some PlayStation Vita announcements over the course of the week, big new games that would carry their new handheld system into the fall system.  However, thanks to a leak over at, we have an idea of what these projects could very well be…


Steel Battalion was a rather quirky game for its time.  Unlike any other?  Sure.  But it also came with the most realistic vehicle play you could imagine, thanks to a deluxe sized controller that featured literally dozens of functions, ranging from various settings to an eject button, when things got too hot under the collar.  It was definitely an acquired taste, especially with its $200 price tag.  But Capcom is ready to bring this series back for a whole new audience, as it’s doing away with the controller in favor of Kinect-supported controls.  Will that be enough?


Say what you will about Capcom’s practice of releasing a fighting game, and then releasing an improved version of that game months later, but it’s quite effective, giving them time to add characters that make a difference to fighting fans, or adding the key features that will bring in an even bigger audience.  Ultimate Marvel vs. Capcom 3 easily fits into this business pathos, and after creating havoc on consoles a few months back, it’s making its handheld debut on the PlayStation Vita, along with a couple of extra features.  So, is it still good?


When I played Resident Evil: The Mercenaries 3D for Nintendo 3DS last year, I saw some great potential out of the game, save problems and all.  But it still felt a little short-handed to me, as if Capcom was holding back for something better – in this case, Resident Evil Revelations.  And this problem has happened more than once, and is likely to happen again when next month’s Operation Raccoon City is dwarfed by Resident Evil 6 later this year.  But that’s later on.  For now, I humbly suggest you enjoy Revelations, because it’s the Resident Evil experience that the 3DS needs.


When Ghost Trick came out last year for Nintendo DS, it introduced a great, quirky little mystery that stepped aside from the norm, mainly because the main character was the person whose death was being investigated. What followed were plenty of touch-screen shenanigans, along with interesting gameplay elements and an art style belovingly conjured by Phoenix Wright creator Shu Takumi.  But at $30, not many people were willing to take such a leap of faith on the game.  Perhaps they will for $10, now that Ghost Trick: Phantom Detective has landed on iPad and iPhone.


When it released for consoles late last year, Ultimate Marvel vs. Capcom 3 marked some notable improvements over the original, including better fighting balance, extra modes (Galactus!) and the inclusion of some great new characters, such as Phoenix Wright (doesn't even fight, just shuffles papers and unleashes the ULTIMATE SECRETARY) and Ghost Rider.  Those who may have missed out on it, though, will have another chance to check it out, this time on the portable front, as UMVC 3 is set to arrive this month for PlayStation Vita.