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A lot of folks I know were pretty disappointed with Resistance 3, despite Insomniac Games’ efforts to take the series in a new direction following the death of its main hero, Nathan Hale.  Me?  Well, it irked me in places, but I could see what the developers were trying to do, and I had a fair amount of fun with it – even though I still turned to Killzone 3 by default afterward.  Now, people are once again getting divided up over the release of Burning Skies, the first portable entry for Resistance on the Vita.  (In this case, game critics.)  But, honestly, is it really that bad?  Nope, in fact, it’s pretty good.


The Simpsons is a license that’s seen its fair share of good games and bad in this industry.  On the bright side, we’ve gotten a few unforgettable gems, like The Simpsons Arcade Game, the enjoyable Simpsons Hit & Run, and the somewhat tolerable Bart vs. the Space Mutants, a game that made up for its control issues with genuine tone from the show.  But for every tolerable product that came out, we also got a mess that was hard to comprehend, let alone play, thanks to a bad concept or a generally bad game design. Talk about having a cow, man...


With The Amazing Spider-Man set to hit Xbox 360 and PlayStation 3 in a matter of weeks, Activision will be introducing the best of both worlds when it comes to the web slinger’s gaming adventures.  On the one hand, the development team at Beenox is handling the game, and you already know about the work they did on Shattered Dimensions and Edge of Time.  On the other, they’re going with the open level design that worked so well in previous Spider-Man games before that.  You can’t lose.


Sony took the wraps of its much rumored next installment of its best selling God of War franchise with God of War Ascension. This time around, the game will be a prequel to the previous games and introduces multiplayer for the first time. We caught up with the Game Director of God of War Ascension, Todd Papy to get the juicy details in this exclusive video interview along with a first look a gameplay footage and screenshots.


The Pinball Arcade has now pretty much released across every major platform that Farsight Studios intended to release it for.  Though it’s taken a while to get here, the wait has been worth it, as the four initial tables – with more to come – offer plenty of authentic pinball fun.  The PlayStation Vita version is no exception, as it’s one of the best versions you can get out there.


Thanks in part to the sales surge of Sony’s PlayStation 3, there are now Blu-ray Disc players in one quarter of U.S. households. Lower hardware prices for stand-alone BD players have also contributed to this growth. According to Centris Research, the installed base of Blu-ray players in U.S. homes was up 47% in Q4 2011 over the same quarter of 2010.


Say what you want about Sony’s business model, but the company knows how to make good franchises last.  Case in point – Twisted Metal is still running, 17 years strong, with its PS3 release last month.  And now we have Wipeout, a racing series that has been around since the very beginning, under the guise of Psygnosis.  It’s been hanging around for several years, eventually making its way to every Sony platform, including the PS2 and PlayStation Portable.  A while back, it made a grand PS3 debut with the downloadable Wipeout HD, alongside its DLC counterpart Fury.  And now, the series once again returns to speed, this time on the PlayStation Vita.


Sony is really making a push for independent game development right now.  A couple of days ago, the company hosted a pub crawl that focused on independent developers working on PSN projects, and on the show floor, you can really see what kind of original games they’re shooting for here at Game Developers Conference.  Among them is Dyad, a nouveau racing/strategy game from creator Shawn McGrath that will remind you of the glory days of Tempest, even if it plays completely different.


There’s a reason Electronic Arts dropped a billion or so dollars into PopCap Games when they acquired them last year.  This development team single-handedly makes some of the most addictive games on the planet, ranging from the ball-dropping Peggle to the gem-switching Bejeweled to the shooting madness of Heavy Weapon.  There’s literally something for everyone.  Even Plants vs. Zombies, a game that sounds incredibly farfetched in concept, works oh so well, no matter what platform it’s on.  And this logic holds true to the PlayStation Vita version, which is as fun as any of the others.


Though it would’ve been nice to see a new Guilty Gear game by now, I’m rather overcome by the amount of effort Arc System Works has put into its latest fighting series, BlazBlue.  Sure, there have only been two really complete games to the series, but both of them come with the kind of presentation that resembles an anime being brought to life in a video game, and controls that a true fighting fanatic can certainly appreciate.  To help build the series even further, Arc, along with Aksys Games, has opted to release a portable version of its fighting phenomenon with BlazBlue: Continuum Shift Extend.


It seems no matter what kind of system is launching, Ubisoft and Gameloft are on standby with some version of its long-standing Asphalt racing series.  Not that there’s anything wrong with having an arcade racer on hand, especially one where you can ram into opponents and send them crashing to a halt, Burnout-style.  But it almost seems like the development of these games has become by the numbers, wherein going for a fresh approach would’ve been more welcome.  Alas, Asphalt Injection doesn’t do that, and so it stands as an “average” pick for the system’s launch today.


Following his unexpected death, Ubisoft has been looking to tribute Michael Jackson with its line-up of dance games.  And while they’ve been popular in certain circles, not everyone could get into Michael Jackson: The Experience, despite the cavalcade of songs from the King of Pop’s collection.  Maybe it was just trying to even come close to mimicking the guy that was the challenge.  The PlayStation Vita version, launching with the system this week, takes a different approach, but its limitations end up working against it.


Seeing as how I’ve got a stack of PS Vita games to review here, along with the unit itself, I decided to start on the simplest level possible – with a series I’ve become comfortable with.  Super Stardust HD was a brilliant addition to the PlayStation 3 line-up a few years ago, and the Portable version for PSP wasn’t half bad either.  So, since I’ve gotten used to Housemarque’s take on the traditional twin stick shooter, I decided to start my Vita voyage (heh) with Super Stardust Delta.  And wouldn’t you know it, it grew on me like a fungus.


Every Tuesday, Sony brings its PlayStation faithful new content, add-ons for your favorite games, Themes and avatars for your PlayStation 3 and PlayStation Portable. Again another standard week of PSN goods you can get, but for the most part the main draw are going to be demos. Twisted Metal is finally going to hit store shelves and the fans of  the series will be eager to get their hands on the multiplayer demo now available.  


Even though he sadly passed away a few years ago, the legend of Michael Jackson will never be forgotten.  The pop star brought us a number of classics over the years, and last year, Ubisoft opted to celebrate his legacy with the new game Michael Jackson: The Experience.  Now, he makes the journey to the PlayStation Vita in time for the system's launch next month.  But can the game still be a Thriller?


Ever since it was released in 2005, Lumines has remained one of Q Entertainment's popular games.  A puzzle/strategy game that combines addictive gameplay with a refreshing presentation (involving some rather creative musical choices), Lumines has gone on to success on a number of platforms, including as a downloadable game through Xbox Live Arcade and PlayStation Network, and on the mobile front.  Now the series is making a return in its biggest game to date, scheduled to arrive next month as part of the PlayStation Vita's launch line-up.


For every "best of" 2011 list that is out there, there's an equally atrocious "worst of" list.  We've already run down the movies that really stunk this year, and now it's the game industry's turn.  And while we were a bit surprised that neither Brink nor Duke Nukem Forever made the list, there was still plenty of stink to go around.  So, without further ado, here are the ten games that really blew chunks...


The PlayStation Vita handheld system isn't exactly running across the smoothest waters on its way to its late February release.  Following a report regarding costly memory cards and certain features not being available for launch, we're now hearing rumors out of Japan that the system will limit PlayStation Network account usage, unlike the PlayStation 3 before it.


2012 is shaping up to be a big year for the folks at Tecmo Koei.  Along with the return of Ryu Hayabusa in Ninja Gaiden III, the company has announced another franchise that will receive a sequel next year -- the ongoing fighting series Dead Or Alive.  The fifth chapter in this series, aptly named Dead Or Alive 5, will bring plenty of 3-D brawling chaos -- and, of course, plenty of jiggling boobs.


Straight out of Gamescom, we have tons of news about the Silent Hill franchise that is sure to terrify you. And by tons, we mean news about two things. And by terrify, I mean excite. There's news about Silent Hill HD Collection coming to Xbox 360 and a description of what exactly Silent Hill: Book of Memories is. Here's a spoiler alert. One of these bits of news makes me unhappy.