Content about Reviews

05.21.12

Poor Max Payne.  All the painkillers and alcohol in the world just can’t seem to wipe away the memories of his slain family, nor the troublesome situations he lands in with enemies who want him dead.  So, of course, he’ll jump at the chance to take up private work elsewhere, offered by his cohort Passos, who provides him a gig where he provides protection for a real estate tycoon.  But it isn’t long before trouble sets in with a Brazilian drug trading gang snatching the tycoon’s wife, Fabiana, and Max has to do what he does best.  And so begins the long-awaited Max Payne 3, which easily lives up to the first two games…and stands as another fine accomplishment by the team at Rockstar Games.

05.20.12

It’d be interesting to talk to the executive who green-lit a big $200 million budgeted film “loosely” based on the Hasbro board game Battleship…especially considering it’s bombing something fierce this weekend against the mighty Avengers movie.  (We’re not that surprised – it sucks horribly.)  For that matter, we’re trying to figure out why Activision, of all people, would jump at the chance to make a game based on the movie based on the board game.  No matter – like most movie-licensed fare, it doesn’t really get anywhere.

05.19.12

Atari has been digging into its classic catalog as of late for a new generation of games.  A few months back, it brought out the entertaining Asteroids Gunner, a twist on its rock-shooting classic from the 80’s.  And just recently, it broke out the old ball-and-paddle for Breakout Boost, complete with new modes and features.  Now another classic gets a remake, and this time it’s Circus Atari.  A game that originally started out on the Atari 2600 as a humorous collaborative effort, where you had to balance two people on a bouncing see-saw as they collected balloons, it has since been turned into a variation of Doodle Jump for the iPad.  While that’s bound to entertain a few folks, I can’t help but think what might’ve been had Atari taken the development in a different direction.

05.18.12

When Sonic the Hedgehog 4 Episode 1 came out for Xbox Live and PlayStation Network a couple of years ago, it answered the prayers of dedicated fans seeking a 2D fix of their favorite hero, in favor of the forgettable 3D endeavors.  But at the same time, it didn’t quite “feel” right, with game mechanics being just a little bit off and the level design not quite being as good as the classic Genesis games.  So the developers did some tinkering and have come back with Episode 2, a game that’s much closer in nature to those classics.  But is it the ultimate Sonic experience?  Sadly, it comes up just short, but in different areas than the first game.

05.17.12

I love the Game of Thrones show.  Though I admit I still have to get around to finishing the A Song of Ice and Fire book, I’m just so intrigued by what’s happening between the first season and this current one on HBO.  I can’t get enough of it.  That said, I was a bit excited to see how Atlus’ video game adaptation would turn out, especially with direct involvement from series creator George R.R. Martin.  Well, after playing through it for hours on end, I can see where the appeal would lie for some – mainly in the story – but it’s trudging through the rest that will leave you wondering if this game was worth bothering with.

05.16.12

When Namco released the original Sniper Elite for Xbox and PlayStation 2 a while back, it enhanced the job of being a long-distance killer better than Konami’s arcade-style Silent Scope series could – especially considering the seriousness of its World War II mission.  With Sniper Elite V2, 505 Games steps in as publisher, and tells a more fleshed out tale of a US soldier running and gunning through Germany on his own terms, shooting targets from a distance – and up close when necessary – to get the job done.  It has stuff in common with the original game, but feels much more streamlined, not to mention fun.

05.14.12

You may not be familiar with the name Cave unless you have a love for “shmups”, or shoot-em-ups if you will.  These are games where one lone ship faces off against some sort of armada, with big boss enemies to back them up.  The Japanese developer has been working on these types of game for some time, including releases like DeathSmiles (both 1 and 2) and Dodonpachi Resurrection.  Its latest, Akai Katana, is definitely one that deserves to join the ranks, and, thankfully, Rising Star Games has saw fit to give the game a discounted American release.  Wise choice.

05.14.12

When WarHawk released for PlayStation Network a few years back, it introduced some important new fundamentals to the multiplayer battle experience, letting teams take out one another either on the ground or in the air, using a number of well-armed vehicles.  While it was fun for networked battles, it really didn’t offer much outside of that, since there was no sign of a single player campaign.  That said, some team members behind that game have since shacked up with Lightbox Interactive to produce a sequel of sorts, and StarHawk is the result.  And as fun as the original Hawk was, this experience surpasses it.

05.10.12

When Minecraft was announced last year for Xbox 360, a lot of folks figured it wasn’t a surprise, since Microsoft is all about lining up exclusive fare for owners of its console.  But, still, isn’t it more at home on a PC?  Could the experience possibly be ported over to Xbox Live Arcade and keep its awesome resourcing system intact?  Well, after a long time in development, the game arrived this week on the Marketplace and answered that question with a well-deserved “yes”.

05.10.12

“Twitch” puzzle games have really been getting better over the years, and one series in particular that has managed to flourish is MumboJumbo’s Luxor franchise.  What started as just another marble shooting game has since grown into a staple for the publisher, thanks to addictive gameplay, ever-changing stages and new gimmicks to keep players drawn in.  And now the team may have stumbled upon its most brilliant entry to date with the retro-powered Luxor Evolved HD.

05.09.12

When StarDrone came out for the PlayStation Network a few months back, it introduced an interesting concept that could be used with the PlayStation Move controller, one that had you directing a star-shaped drone across universal maps, collecting stars and other content while getting from point A to point B while you directed it on its journey.  Though hardly as addictive as other PSN games, it had enough moments to give the game a look.  With that, Beatshapers has brought the same experience to the PS Vita, but with touch-screen controls and a few exclusive levels for good measure.  The only question now is whether it’s enough to warrant another purchase.  Sorry, but not this time around.

05.08.12

Deep Black: Episode One has been in production for what feels like ages.  The game was initially announced like four years ago, and back then it was known under the code name Underwater Wars (or U-Wars).  Since then, though, development notes here and there slipped out, but it almost seemed like the game would never release.  But, last week, it finally showed up, unannounced, as if 505 Games was slipping it under the door just to see who noticed.  After going through it, I can say that it has its problems, but it also has a few intuitive additions that make it stand out from the pack.  Whether that’s enough to make it worth a purchase depends on how much you can stomach the problems.

05.08.12

Ronimo Games dodged quite a bullet with the release of Awesomenauts, as the game’s publisher, DTG, was just about ready to file for bankruptcy, throwing its release into question.  But things got worked out, and now players everywhere will be able to experience the MOBA – multiplayer online battle arena – action that awaits within.  While there are things that are hard to overlook, the situations you can get into with friends really put the “Awesome” into the game’s name.

05.07.12

We’re all for trying something new in a long-running series, but the problem is when an idea is introduced that doesn’t pan out like the development team expected it to.  Sadly, this is looking like the case for Lionhead Studios’ Fable.  After three entertaining adventure outings, the series is drastically moving into Kinect territory later this year with Fable: The Journey, which, honestly, doesn’t look so hot right now.  To make matters worse, things don’t really fare much better with Lionhead’s recent XBLA release, Fable Heroes.

05.03.12

There was something about the Fatal Frame games that was utterly spectacular.  The series, which ran on PlayStation 2 across multiple releases, raised some genuine scares while avoiding the pratfalls of most survival/horror games, arming you with a special camera rather than a powerful array of weaponry.  The concept worked quite well over the years, prompting Tecmo Koei to give it another shot, this time on the Nintendo 3DS with the mostly unrelated Spirit Camera: The Cursed Memoir.  It was a great idea, but from the first moment it tries to take advantage of the system’s built-in augmented reality, things fall apart rather quickly.

05.01.12

Once you see one Dynasty Warriors game, you’ve pretty much seen them all, right?  Let’s be honest, over the years, the countless Warriors games that Tecmo Koei has released haven’t diverted much, save for the Gundam games, which wraps the familiar beat-em-up gameplay around the popular anime universe.  And even there, repetitiveness is starting to kick in.  Thankfully, it’s believed that the development team has listened to the fans and is throwing in some new elements to keep things interesting.  While Warriors Orochi 3 can’t shake the same old “diabolically kill hundreds” formula that’s been in the series for years, some new elements keep it from feeling like the same old game.

04.30.12

I love The Walking Dead TV series.  What’s not to love?  Even with the drastic changes that have taken place with season 2 (mostly with the departure of producer Frank Darabont), it’s retained all the awesome intensity and scares of the comic book series.  With that, Telltale Games has followed suit with the first of its five-part Walking Dead game saga, one that deviates from events in the show, opting instead to tell its own scary tale.  And you know what?  It’s a damn good one.

04.24.12

There are some genres where the Xbox 360 doesn’t quite match the PlayStation 3.  In this particular case, it’s brutal action.  Sure, it’s got Gears of War 3, but the console is sorely lacking a competitor that can keep up with Sony’s own God of War franchise.  Sure, Dante’s Inferno came pretty damn close, but the religious overtones stopped hardcore gamers from fully enjoying that one.  Now Climax Studios gives the genre a try with a digital downloadable title called Bloodforge, and while there’s plenty to hack and slash, there’s very little purpose to keep you from doing it for hours on end.

04.24.12

It’s no surprise that literally every developer is trying something with zombies.  Activision is throwing a number of zombie-infested maps in its Call of Duty franchise; Capcom’s got more than enough undead roaming around between Resident Evil and Dead Rising; and so on.  But little did anyone realize what Sega would be doing with Yakuza, pitting zombies against gangsters in a battle for control over the city of Kamurocho.  While Yakuza: Dead Souls may not be as strong an entry as the previous games (its focus is much different), it’s still more fun than previously anticipated.

04.23.12

If you look at it a certain way, Radical Entertainment’s Prototype is sort of an evolution from what they were trying to do with The Incredible Hulk: Ultimate Destruction.  You’ve got a character that can destroy pretty much everything with superhuman powers, run up buildings and let loose with an uncontrollable sense of rage.  That said, the story was quite interesting, and the game did pretty well on its own merits.  Fast forward to two years later to the release of Prototype 2, and though some elements will feel familiar, there are a number of improvements that really make this feel like a huge step forward for the team.  You know, what a sequel needs to be.

04.23.12

With its first three House of the Dead games, Sega pretty much kept to form, putting two unlikely heroes together to save the world from a zombie apocalypse.  Sure, the third game – which arrived on PlayStation Network a while back – introduced some awesome shotguns, but the status quo of “shoot everything that moves” remained intact.  So would the same go for House of the Dead 4?  Well, sort of.

04.19.12

A long time ago, before Rockstar Games got heavily involved with its Grand Theft Auto and Red Dead Redemption franchises, there was Max Payne, an Xbox/PC release that really shook things up both emotionally and with its action.  The story, focusing on a cop who loses his family and goes all out to destroy enemies that get in his way, is one of the better ones in the last decade of gaming, really digging deep on the rage boiling inside him – to the point he needs painkillers just to get through each battle.  After a decade, Rockstar has opted to bring the game to the iOS front, for both newer iPad and iPhone devices.  And while it’s quite the technical achievement, clumsy controls will leave you raging in a slightly different way.

04.18.12

Tower strategy games aren’t usually my thing.  There, I’ll say it.  I’m more of a hands-on sort of guy, taking command of a unit and delivering damage rather than issuing a command for someone to do it in a turn-based approach.  However, some people really get into this genre, so, for the sake of argument, I thought I’d give Anomaly: Warzone Earth from 11 Bit Studios a fair shot, especially considering the game fared rather well on the iOS market before transitioning to Xbox Live Arcade.  And you know what?  While my general feeling about the genre remains about the same, this game made me want to play longer than I anticipated.

04.18.12

When Trials HD came out a few years ago for Xbox Live Arcade, little did we know how much of a racing/strategic gem that RedLynx would end up creating.  The game has sold over two million units, with players logging in best racing times like crazy and yearning for more of the same.  Well, after a long, tedious wait, we finally have Ubisoft’s Trials Evolution, a game that follows a similar formula to the first game, but exceeds it in every category.  This, folks, is how you get a sequel made right.