Content about cell phones

04.20.11

Final Fantasy IV must be one of the series' most treasured titles. That's how it would seem, at least, from how many times the game has been re-released. It's been released yet again with The Complete Collection, containing all the Final Fantasy IV content a person could want, and some new content as well. The launch trailer is viewable below.

09.15.10
UNIVERSAL CITY -- The third annual 3D Entertainment Summit kicked off a two-day showcase of the latest technologies and innovations in 3D movies, television and videogames with a capacity crowd September 15-16. Over 600 attendees congregated at the Universal Studios Hilton to hear Hollywood luminaries like Jeffrey Katzenberg and M. Night Shyamalan speak about the impact of 3D in filmmaking.
08.15.10

With sales of console and handheld systems having stalled, the attention of the video game industry has turned to the fast-growing cell phone video game market, according to the market research firm iSuppli Corp. With their ubiquity and ownership by a large segment of an electronics-enamored public, mobile phones equipped to play games and other forms of electronic entertainment vastly outnumber their rival dedicated gaming platforms.

06.19.10

LOS ANGELES – At E3 2010, 3D was all the rage. Sony and Nintendo are pushing 3D in two new directions and focusing on the mainstream consumer. The Nintendo 3DS will introduce American and European consumers to auto stereoscopic 3D (Japanese cell phones already feature this glasses-free technology) with a full slate of games. Sony’s offering a free stereoscopic 3D upgrade to its 35 million PlayStation 3s this month, turning every console into a 3D movie and gaming machine. With those giants making the jump to 3D, just about every game maker is developing titles to support this technology.

04.28.10

According to Kids & Consumer Electronics 6, the most recent report from market research company The NPD Group, besides high-definition televisions (HDTVs) and laptops, which are becoming more popular, usage of all other CE devices by kids ages 4-14 is stable or down from last year.   Televisions (both standard and high definition) remain the most widely used consumer devices among kids with 74 percent of kids in this age group watching TV, while computers (both desktop and laptop) are second at 70 percent.

12.03.09
A huge majority of American kids are playing videogames. According to Kids and Gaming 2009, the most recent report from leading market research company, The NPD Group, among all kids in the U.S. ages 2-17, 82 percent, or 55.7 million, are current gamers. Of these gamers, 9.7 million are ages 2-5, representing the smallest segment, while 12.4 million are ages 9-11, and represent the largest segment.