Content about research

04.23.12

According to Insights into the Freemium Games Market, the latest report from leading market research company, The NPD Group, 4 out of 10 of those who have played an upgradable freemium game report making an in-game payment to extend or enhance a game. A growing number of freemium, or free-to-play games are hitting the market, like Firefall, which can be seen in the exclusive video below.

03.25.12

With The Hunger Games breaking box office records on its opening weekend, it’s just a matter of time before the film hits Blu-ray, DVD and digital delivery services like Netflix, Amazon Prime and Blockbuster. It’s big movie releases like this that are changing the home entertainment landscape, in tandem with new smartphones, tablets and game consoles and portables.

03.21.12

Thanks in part to the sales surge of Sony’s PlayStation 3, there are now Blu-ray Disc players in one quarter of U.S. households. Lower hardware prices for stand-alone BD players have also contributed to this growth. According to Centris Research, the installed base of Blu-ray players in U.S. homes was up 47% in Q4 2011 over the same quarter of 2010.

03.20.12

In news that could shift how game developers and healthcare professionals harness the power of videogames to do good, HopeLab and Stanford University researchers today announced new data showing that Re-Mission, a video game about killing cancer in the body, strongly activates brain circuits involved in positive motivation. This reward-related activation is associated with a shift in attitudes and emotions that has helped boost players’ adherence to prescribed chemotherapy and antibiotic treatments in a previous study. The study published today provides new insights into how these effects might have occurred, revealing that active participation in gameplay events is key to activating the brain’s positive motivation circuits. Seeing and hearing the same information without active participation in gameplay had no impact on activity in positive motivation circuits.

03.16.12

Worldwide media tablet shipments into sales channels rose by 56.1% on a sequential basis in the fourth calendar quarter of 2011 (4Q11) to 28.2 million units worldwide, according to the International Data Corporation (IDC) Worldwide Quarterly Media Tablet and eReader Tracker. That represents an increase of 155% from the fourth quarter of 2010. The market experienced stronger-than-expected growth across many regions and at many price points, leading to a full-year 2011 total of 68.7 million units. Based upon the markets' strong 2011 finish, and the clear demand expected in 2012, IDC has increased its 2012 forecast to 106.1 million units, up from its previous forecast of 87.7 million units.

03.07.12

With Apple’s big iPad 3 announcement in San Francisco, the company is ramping up production of displays across the board. Aided by expected soaring sales of its upcoming next-generation iPad, Apple in 2012 is projected to nearly double its spending on displays used in media tablets and smartphones, according to IHS iSuppli Display Materials & Systems Service research from information and analytics provi der IHS.

01.07.12

A new study by Martiz Research, which was taken a week before Thanksgiving, has indentified four key buyer segments in the overall tablet market. There are single-minded (21 percent),tablet-committed (44 percent), newcomers (13 percent) and low-end tablet buyers (22 percent). To marketers of Google Android tablets, including those that feature NVIDIA Tegra technology, the study provides key insight into consumer profiles that help effectively target this large market of potential buyers.

11.23.11

One of the hottest gifts this Christmas season won’t be easy to wrap and will definitely have trouble fitting under any tree. Giant, 60’’-plus high-definition TVs are shaping up as one of the strongest retail sellers this holiday season. According to DEG: The Digital Entertainment Group, consumers are either upgrading to big, 60”-plus HDTVs or accelerating their conversion from cathode-ray tube televisions. Enticed by the razor-like sharpness and crystal clear sound large HDTVs offer, technological advances, expanded content and lower prices consumers are deciding the time is right for a major upgrade in the way they enjoy films, TV shows, sports and videogames at home. Gamers are also making the jump to 3D TVs thanks to great Black Friday deals.

10.12.11

According to Kids and Gaming 2011, the latest report from leading market research company, The NPD Group, since 2009, the population growth of kids ages 2-17 increased 1.54 percent in the U.S., while the gaming population of that age group has grown 12.68 percent. This growth in kids’ gaming population is far outpacing the growth experienced by the population of 2-17 year olds in the country.

10.04.11

The Digital Entertainment Group (DEG) has taken the first in-depth study that provides an exclusive look at the first-hand experiences of nearly 3,100 3D-compatible television (3DTV) owners. Overwhelmingly, consumers reported a positive entertainment experience, minimal price premiums, and enthusiasm about the future of 3D content. Vizio talks about its latest 3DTV in the exclusive video interview below.

10.04.11

The Digital Entertainment Group (DEG) has taken the first in-depth study that provides an exclusive look at the first-hand experiences of nearly 3,100 3D-compatible television (3DTV) owners. Overwhelmingly, consumers reported a positive entertainment experience, minimal price premiums, and enthusiasm about the future of 3D content.

10.03.11

With Apple debuting its new iPhone 4S to the world on October 4 at a press conference, IHS iSuppli offered key facts on the much-anticipated portable device. Video games have been a key part of Apple’s success in both the mobile and tablet categories thus far. And new gaming features will be showcased on stage during the press conference.

09.28.11

Social games company RockYou enlisted market research firm Interpret to conduct a Social Gamer Thought Leadership study to explore who’s playing games in the booming marketplace that Facebook has created. Key findings provide valuable insights for advertisers and marketers, game developers, and industry thought leaders looking to understand the rapidly-evolving social game space. The study explores attitudes, behaviors, motivations, psychographics, and purchase intent among the current US social gaming population. It also categorizes social gamers—based on their gaming behaviors and attitudes—into four consumer segments. The results both confirm existing assumptions and provide unexpected, surprising information about players.

09.11.11

The virtual goods business is booming, and not just in the PC gaming space. A new report from MocoSpace found that Caucasians and African Americans over-index on virtual goods spending. Caucasians, which made up 18 percent of surveyed users, made 26 percent of virtual goods purchases. African Americans, which comprised 36 percent of surveyed respondents, made up 38 percent of purchases, a slight over-index. 

09.10.11

A new report from Knowledge Networks shows “over the top” (OTT) video viewing has grown dramatically in just a year – both streamed and downloaded, on stationary as well as mobile platforms. Smartphones, videogame consoles, and video rental services are the main drivers of this trend, with Generations X and Y and Baby Boomers all increasing their OTT viewing. Game consoles, tablets and laptops are allowing consumers to watch video when they want, where they want. Xbox Live Video Marketplace allows gamers to stream college football games through ESPN 3, for example, and DirecTV offers NFL Sunday Ticket on mobile devices, laptops and PlayStation 3.

09.01.11

According to a new report from Research and Markets, “3D in Mobile Technology: Processors, Image Sensors, and Displays Drive the 3D Experience,” the number of 3D mobile devices will surpass 148 million in 2015. New 3D devices like the Toshiba autostereoscopic 3D laptop, 3D phones from Sprint and AT&T will drive 3D penetration with consumers. Sprint demonstrates their new glasses free HTC 3D phone in the exclusive video below.

08.26.11

Game consoles were rated as the most used connected CE device in North America to stream Netflix content, according to two recent survey reports by ABI Research. Survey respondents said that on average, they spent seven to eight hours a week watching online video on Xbox 360 and PlayStation 3.

08.25.11

Driven by booming sales of low-end models, shipments of smartphone will rise to account for more than half of the worldwide cellphone market in 2015, according to a new IHS iSuppli Mobile Handset Market Tracker report. Global smartphone unit shipments will soar to 1.03 billion units in 2015, more than double the 478 million in 2011.

08.24.11

With Steve Jobs stepping down from Apple, the company seems to be on a course for great success in the tablet space according to data from the IHS iSuppli Display Materials & Systems Service. Capitalizing on its shrewd strategy, as well as its competitors’ stumbles, Apple is set to increase its iPad shipments at a faster rate than previously expected in 2011 and beyond, causing the global media tablet market to exceed growth expectations during the next few years.

06.30.11

According to Gamer Segmentation 2011: The New Faces of Gamers, the latest report from market research company The NPD Group, Core Gamers, once considered to be the leading gaming segment within the video game industry, is facing rising competition from Digital Gamers for amount of time spent gaming and number of games acquired.

05.24.11
First the iPad put a dent in the traditional video game industry. Now Steve Jobs’ company is taking out the PC competition in a way the Mac never could. Rising consumer interest in media tablets like Apple’s iPad and NVIDIA Tegra 2 tablets like Motorola Xoom are beginning to take a toll on the global PC market, with shipments of desktops and notebooks in the first quarter of 2011 declining compared to the same period in 2010, according to new IHS iSuppli research.
05.16.11
Amid booming consumer spending on PC social networking games in 2010, Zynga managed to pad its market share lead over the other top operators, based on the success of its CityVille and FarmVille offerings. New IHS Screen Digest research indicates shows that the social games giant remains at the top of its game.
03.31.11
While Microsoft has been dominating console sales of late thanks to a huge boost from Kinect for Xbox 360 and Sony has seen stronger sales from its PlayStation 3, the battle for the American living room is currently Nintendo’s to lose. According to new research from Nielsen, Wii is the most popular game console in today’s living or family room. That puts the Wii, which now has streaming of Netflix movies like Xbox 360 and PS3 provide, in direct competition with Hollywood television programming (although that battle has been changed with the proliferation of digital video recorders).
03.02.11
SAN FRANCISCO, California  -- At the 2011 Game Developers Conference, Sony Computer Entertainment America unveiled Move.Me, a software application that academics, researchers, students, and hobbyists can use to create new types of software applications using the PlayStation Move motion controller as an input device on their own PCs, all via the PlayStation 3. The technology will be on display at Moscone Center this week at GDC at the PlayStation booth.